Sound: The music for De Blob is pretty good. With each new color you paint something, a different type of music will occur, leading to a lot of good tunes throughout the game. Sound: 8/10
Presentation: A game that’s crisp colors and dazzling visuals were meant to be seen on the Xbox 360. Presentation: 9/10
Gameplay: The premise of painting everything in sight is a fun idea, and De Blob does it perfectly. You can blend colors, wall-run to paint certain platforms, and explore loads of crazy environments all at the same time. But this is only fun for a small portion of the time, while massive problems ruin the majority of the game. These problems include a wonky enemy lock-on system, occasionally bad camera angles, respawning practically at the beginning of the level if you mess up due to the terrible checkpoints, and worst of all, the time limit. Having a time limit in a game all about painting and exploring your surroundings seems like cruel and unusual punishment. Overall, the game has a handful of fun moments but most of the time you’re strangling the game disc because of utter frustration. Gameplay: 3.5/10
Multiplayer: A fun multiplayer experience, although painting and painting does get a little repetitive after a while. Multiplayer: 7/10
Length: The game’s story mode lasts quite a long time, averaging at about twelve hours or so. But with such huge flaws and repetitive gameplay, I don’t see how you’d ever want to play it that long. Length: 6/10
Overall: De Blob gets a 6.7/10. A below average game that had a lot of potential, but still needs a lot of work to be as good as it can be.