RE Review: Super Smash Bros. Brawl

This game probably needed a re review the most. Here’s my original review of the epic platformer/fighter: Super Smash Bros. Brawl.

Sound: The music for this game is made up of pretty much every Nintendo character’s soundtrack to date. If that weren’t enough, there are even a few non-Nintendo soundtracks included (Sonic the Hedgehog, Metal Gear Solid). And aside from the thousand-some song list, there’s also custom themes and tracks for each character. The voice acting is okay for the game, not really noticeable though. Sound: 9/10

Presentation: At the time, the visuals were pretty slick for a non-HD console such as the Wii. So props to Nintendo for creating so much detail, so many unique environments, and overall graphically pleasing surroundings. Characters themselves have received a lot of polish, with Mario looking almost gritty and the impressive stylization of Wario. Lastly, cutscenes are really detailed CG movies, not cheap animations like most other games. Presentation: 9.5/10

Gameplay: The gameplay is amazing for Super Smash Bros. Brawl. It’s perfectly balanced between characters, and every fighter has a chance at winning. That’s saying a lot, considering there’s over thirty characters on the roster, almost all of which are fun to play as. Controls are simple enough, so if you know one character’s move set it won’t be impossible to learn another’s, unlike *coughStreetFighterXTekkencough*. Aside from balanced gameplay from a pure fighter standpoint, stages are also unique and add various hazards to the arena, providing a sense of uncertainty which keeps things intense. But what is a SSB without power-ups? This game is chalk-full of them, having dozens of different items that either help yourself or damage your opponents. My favorite of these would have to be the assist trophies, from which a character from a series that isn’t in the game comes out and wreaks havoc on everyone. But of course, the big twist in this installment to the series is the smash ball, adding the most unpredictable twist to a fight. Each character has their own unique smash attack, and things get wild with for everyone. All of that is just for the basic freeplay brawling, though. The story mode, being an extremely lengthy yet fun adventure, does a surprisingly good job translating a fighter into a 2D platforming adventure. The story itself is intriguing, if a bit dark compared to the usual Nintendo, but is all around amazing and has a good learning curve. Gameplay: 10/10

Even Lucario can smash!

Multiplayer: If you spent days worth of hours on singleplayer, be prepared to give up your own and a friend’s life over this game’s outstanding multiplayer. I can’t count how many hours my friends and I sat around a couch bashing each other’s head in with our favorite Nintendo characters. Online mode is probably the only detriment to what is a seemingly perfect experience, suffering from minor lag and long matchmaking times. Multiplayer: 9/10

Length: Longest game I’ve ever played, in terms of replayability. I no doubt spent an unhealthy amount of hours playing, even after completing story mode, boss challenges, all-star mode, classic mode, training and multiplayer. Freeplay and the basic formula of the game itself is just THAT good. Length: 10/10

Overall: This game is no doubt a testament to why Nintendo is still in business. I’ll give it a score of 9.5/10. I recommend everyone and anyone get this game, regardless of whether you’re a casual, hardcore, Nintendo fanboy or anti-technology mom gamer. It is a game everyone with a soul can enjoy.

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