Here’s the deal: some of the elements are REALLY cool, like the window breaking, garage door breaching, and everything of that variety. But it’s the same animation set every time you do it, and when you’re doing it at least three times a match every match in a multiplayer only game, it gets old.
Rappelling up and down the sides of buildings is another awesome thing. So much better than Battlefield Hardline‘s piss-poor attempt at providing a good cops versus robbers vibe. This entire game essentially feels like what Hardline wanted to be, if it wasn’t stuck to the Battlefield name.
But here’s the sad truth of the matter: there’s just not enough present. Even for a beta, what I played offered so many different classes that I should’ve felt overwhelmed with variety, especially since they let us go through three different maps. If Ubisoft surprises us all and includes a gazillion different destructible maps and even more classes, maybe then it’d be worth $60. But as it stands? You do the exact same thing on all the maps, which is blow up the outside of the house, run in like an asshole and get shot, or do the reverse of that if you’re on the other side.
Also, speaking of the destruction, it’s nowhere near the scale shown in the E3 demos. In those videos we were seeing fucking granules of wood getting picked apart by bullet fire. Here, if you hit a wall, a large, predetermined chunk of it will just disappear. It’s far less intense and detail-fueled than the staged demos, which bums me out. Also, the graphics are nowhere near as good, but at this point that’s simply the Ubisoft guarantee.
In conclusion: it’s a good time if you want a bad-ass home invasion game, but I can’t imagine it ever being worth over $40. And, funnily enough, Amazon seems to agree as just recently it put a pre-order deal for the game at $36, months before release. So yeah, pinch your pennies on this one.