As Friedrich Nietzsche once said, gaming is dead. Gaming remains dead. And we have killed it.
Here’s the sorry state of the industry and why you virtually never see me reviewing games anymore: everything, literally everything, is some shitty rehash or sequel of a genre that’s already been explored to the brim. This year’s E3 only confirmed that.
Gears of War 4? Who gives a fuck. Forza Horizon 3? We’ve already had 2 of those. Battlefield 1? Ooh, another military first person shooter, such innovation. Call of Duty Infinite Warfare? Basically Halo for Halo‘s gap year. God of War 4? Literally Ryse with a Kratos skin and tacked on Brothers kid dynamic. Spider-Man PS4? It’s going to be a Beenox-grade movie tie-in developed by Insomniac. Watch Dogs 2? Looks like an expansion pass for the insurmountably disappointing bundle of corporate deception that was Watch Dogs 1. Mass Effect Andromeda? You know a whole bunch of corporate bullshit by EA is going to sully what was already destined to be a run of the mill sci-fi RPG trilogy’s sequel.
Noticing a trend here? Virtually everything is a sequel of something that didn’t need one in the first place. The racing, shooting and generic hack ‘n slash genres are so fucking oversaturated yet triple A game publishers just don’t care, as the sheeple who buy this shit are funding their own medium’s stagnation (cue the quote from the beginning of this post). I’ve had every experience they showed at this year’s E3 a million times over already in games released throughout the past decade, and as such, I’m more or less done with fresh off the press gaming. I’ll fill my time with movies and music and mediums where at least an INKLING of creativity is injected into most new releases.
What I’ll be reviewing in the way of somewhat new/relevant 2016 games:
–Mirror’s Edge Catalyst. Not very hopeful for it, but I remember having a silky smooth time with the first one so why not give the only unlikely sequel being released this year a chance.
–Deus Ex: Mankind Divided. To be honest, the more they show of it the less I’m excited. It looks like they’re trying to incorporate the verticality of Dishonored‘s maps minus the actual maneuverability moves that made upward traversal so fun in the aforementioned game. This is problematic. The Illuminati-busting story should be fun, though.
-Sonic the Hedgehog’s 25th anniversary game. If it comes to PC, you bet your sweet nickers I’ll be hopping on for some break-neck speed platforming goodness.
–Dishonored 2. Again, feeling kind of apathetic about this one as it does seem to display some of the annoying sequel trends mentioned above. BUT. But. It’s got purple death vine monster powers. So yeah, definitely considering it.
-Potentially Quantum Break and Killer Instinct (PC versions).
But that’s it, frankly. I know how every other tired game listed in that fat sequel-rant paragraph will play out, exactly how each will feel and since I can imagine it all, why pay money to verify my gaming clairvoyance. These industry giants have robbed the word “innovation” of its meaning with how many times they spew it in blatant press release lies.
To wrap up the post: taking time off from the stagnant hell that is 2016 gaming, I ventured back into a game that I previously couldn’t stand. That game was Darksiders 2. This time around, I played it in its entirety and wow do I love it now. Seriously, after experiencing all three DLC missions (Deathinitive edition), finishing the Crucible and beating Wicked K, I’ve gained a lot more respect for this game than I had in my initial review. Not to mention the soundtrack is fantastic. In short, go experience some oldies but goodies for cheap if you too cannot stand the slew of current sequels devoid of artistic merit or creativity.