Video Games

Rainbow Six Siege: The 3 Best and 3 Worst Operators

Rainbow Six: Siege is a competitive first-person shooter grounded heavily in tactical team-based gameplay, meaning you need to choose the best operator for your squad’s needs when you play. But not all operators are created equal, and some can provide a much larger advantage to your team than others. If you can have an advantage right from the character select screen, why not take it?

Get ready to brush up on who the champs (and chumps) are in Siege’s ever-expanding roster, so you can be prepared to best assist your team in competitive play.


6.) BEST: ValkyrieValkyrie

In a game that’s all about having eyes in as many places as possible, Valkyrie’s assortment of relocatable cameras can give the defending team a massive edge on any map in Siege. To balance this out, drawbacks include that she only gets a few of them and they’re easily destroyed, not to mention that Siege‘s shoddy netcode means her cameras can’t see enemies who teleport all over the map. Still, if used wisely, Valkyrie’s cameras can provide intel that ends a match before it begins, especially if used in conjunction with a low-tier scrub teammate who plays Mira.



5.) WORST: CastleCastle_SWAT

Castle has fancy barricades which, at least on paper, should be great. Unfortunately, almost everything breaks them. Repeated punching, breach charges, Ash’s drill ability, Sledge’s hammer, strong gusts of wind, etc. Really, these defensive structures are nothing more than a minor inconvenience. And for someone with a subpar set of guns and little to no utility beyond the aforementioned barricades, Castle’s about as bad a choice as one can make when selecting defensive operators. Just another prime example of Ubisoft’s blatant casual racism, what with them making the game’s premier black male operator a complete joke.



4.) BEST: CaveiraCaviera_model

Having a good Caveira on your team can be the biggest defensive asset in all of Siege, as her ability allows her to interrogate singled-out opponents and reveal all enemy locations on the map. The trade-off here is that the 50% of the time you fail to successfully interrogate anyone on the enemy team, your own squadmates will verbally abuse the shit out of you and call you a “fucking scrub” for picking “the weakest operator in the game.” If you use her ability to its fullest, those same teammates will then magically stop talking. Of these people, whoever refused to give you shit in the first place and understands Caveira is a nuanced, risky character will have proven themselves a worthy ally. So use this operator if you want to suss out who’s worth adding as a friend on Uplay.


3.) WORST: TachankaTachanka_Spetsnaz

While Tachanka is a lord in the Siege meme community, he’s little more than a glass cannon in the game itself. His mobile turret is basically useless against anyone who knows what they’re doing and will leave you as a sitting duck for the enemy. And, speaking of ducks, what about the lame duck that real-life counterparts to Tachanka helped get elected? Are we not going to lambaste Ubisoft for supporting and endorsing the very kinds of Russian agents who helped topple the United States’ democracy? The fact people like Tachanka are even in this game proves that Ubisoft hates Americans. Disgusting.



2.) BEST: Chat Auto-ModeratorTaaahxic

Use this operator if you hate yourself but somehow hate the enemy even more. With this operator, you can pull sleazy maneuvers in the chat, such as typing “what’s a synonym for “a bundle of sticks”?” in order to draw out nasty responses and get the players who wrote them auto-banned for life. Seriously, if you get an opponent to type anything even potentially capable of being construed as offensive, such as “nibba,” “sucker,” or “dumb fuckin’ degenerate who should be mowed down in the street like the rat bastard they are,” you will ensure that their account becomes completely unusable thanks to Ubisoft’s developers’ life-threatening fears of bullying. Apparently, every dev at Ubisoft was mercilessly bullied in elementary school, and that influenced them so strongly that as adults, they decided anyone who was a “meanie” deserved to be ruthlessly cheated out of $60. Of course, this fun little bit of dev diary trivia is neither here nor there.

On a final note, be careful with this operator, because they support nuclear-grade friendly fire! Not only can you kill your teammates with this operator’s special ability if you accidentally bait them into saying something like “u r bad,” but you can get them banned for life. So only use this character if you’re playing with people who believe in safe spaces.


1.) WORST: BattleEyeyHA7SDg__400x400

This operator’s claim to fame is that it can crack down hard on Siege cheaters. Sounds like a useful fella to have on your team, right? Wrong. As it turns out, BattleEye is the weakest piece of “protection” your team can have. Wallhackers, aimbotters, pieces of shit who use trainers online, and all other manner of hack-employing scumbags can still use their pathetic software boosts online without issue because Ubisoft didn’t balance BattleEye whatsoever for Siege‘s meta. Seriously, while Chat Auto-Moderator is out scoring easy wins for its team by getting someone blacklisted from society for saying “fucker,” BattleEye can’t stop people from using codes and scripts intentionally and explicitly designed to ruin the game for other players. It’s incredible how useless BattleEye is. Worst operator by a mile.

(If you like what you’ve read here, don’t forget to follow on Twitter for more gaming coverage.)


“Shazam” Review

Shazam is absolutely, perfectly fine. It won’t change your world, but it’ll definitely brighten it up for two hours.


If you liked what you saw in the trailers, go see it. It’s a fun movie that lives up to its promo material and is built to amuse kids and parents alike, and the teens in between will probably get a kick out of it as well.

Every actor in the flick does a great job, and even some of the younger performers (specifically a young Asian boy) who struggle to match their peers still infuse enough passion into their performances that all shortcomings are easily forgiven. And even though the villain is one-note, two-dimensional schlock (not Mark Strong’s fault), it’s fine, because the story’s heroes have enough heart between them to make the whole two-hour journey worth it.

I can’t say much about the movie without spoiling anything, so just know that Shazam‘s marketing didn’t ruin, or even address, most of the film’s highlights. It’s not the kind of superhero romp that’ll leave you feeling like a badass a la Iron Man, and it’s not a movie with gritty, “big deal” stakes like Wonder Woman, but it’s a fun, top-tier cinema snack to chew on if you’re craving something free of politics and general dourness. Shazam is wholesome action-adventure entertainment that just about anyone can get behind.

The Scrap Yard

I messed up

It was bound to happen, and so it has: I missed my weekly post deadline. I messed up!

To those of you who read my posts and see this, know that I admit it, plain and simple. April 13th was the date I missed. April 15th is the day I’m writing this.

Thankfully, WordPress offers me the power of time travel, so no one will know of my grievous error beyond you good folks reading this right now. But I just wanted to say that I’m still committed to the weekly game, even if I can’t quite keep up with it.

Also, if you want to see more posts and activity, don’t forget to follow on Twitter. That place is more a tool for the blog than the other way around, but it’s still a great way to follow what’s happening, if you’re so inclined.

The Scrap Yard · Video Games

Sekiro, and Why From Software Should Eliminate Difficulty In Its Games

There’s been a lot of discussion online lately about how polarizing Sekiro: Shadows Die Twice’s difficulty is.

Certified game journalists and industry experts have taken up one side of the topic, arguing that From Software should include an easier difficulty option so that they, average consumers, and disabled gamers can enjoy Sekiro to its fullest.

On the other side of the fence is From Software’s diehard fanbase, who feels that by offering an easy mode, From would be allowing players to experience an inferior version of the game that is plagued by ludonarrative dissonance, as it would no longer convey the game’s thematic emphasis on hardship and defeat.
Continue reading “Sekiro, and Why From Software Should Eliminate Difficulty In Its Games”