The Scrap Yard

The Craziest Civ 5 Loss Ever

This needs sharing, pronto.

So, I’m Russia and the only other opponent in my league (we’re in the endgame, in an online match that somehow survived ’til the very end) is some punk playing as Germany.

I have a capital boasting somewhere in the neighborhood of 230+ hammers of production, easily my best production-per-city record ever. That number is legendary. It was beautiful. Not to mention my science was at 380, not fantastic but nothing to scoff at.

Well, little Germany is piddling its thumbs over on a different continent, swirling lies in the game chat and being nothing more than a petty nuisance. Hell, according to demographics he and I were tied as far as research goes, and obviously my production was beating his exponentially.

Somehow that Bismark-moustached bastard pulled far enough ahead of me in the last thirty turns of the game to research all the rocket parts before I could. And, I mean, I was churning those parts out (after researching them) in two turns flat, WITHOUT a spaceship part factory no less. And even though he took substantially longer to build each part, he still managed to beat me to the last part by ONE TURN.

It was a 267 turn match, when Germany won. I would’ve won on 268. I would’ve done Mother Russia proud. But instead, I get a hideous pseudo-Wolfenstein ending. Dammit.

The Scrap Yard

Review of Civ 5 “Gods and Kings” Expansion Pack

After my brief hiatus from PC games, I was drawn back to my Steam library with one thought in mind: Any new Civ DLC? Luckily for me, Firaxis and 2K Games had just dished out a colossul expansion pack, which was on sale to boot! So does adding religion and a bunch of new civilizations positively impact this already amazing game? Read on to find out!250px-Gods&KingsBoxArt

Gods and Kings is one colossul DLC. It packs somewhere around 9 Civs, new tech tree items and buildings, new wonders and religion. Religion, to briefly summarize, is kind of like culture, in that it is a means to a result. It doesn’t have its own distinct victory conditions, but it does provide you with bonuses that help you towards victory. The entire religion system is really intriguing, and how it works is genius. A player founds a religion, and the city it was founded in then pressures other cities around it to convert. Then, if a lot of people are converting, you can use faith points to buy missionaries and go infect other Civs with your ideologies. The idea is clever, and the execution is impeccable. Claps to those developers who thought we needed Atilla the Hun to found Buddhism!

Religion on its own justifies the purchase of Gods and Kings, as it is a fantastic system that really adds a whole new level of strategy to the basic game. But no, the developers didn’t stop there. They added a sh*tton of Civs, the majority of which are a blast to play as. Some, like Attila, don’t have very good bonuses and feel kind of like the Korea DLC (not really worth it), but some are just outright overpowered (which is extremely fun, at least initially) like the Austrians. They can buy city states, which not only gains you cities, but cuts off other players from a diplomatic victory. Now, to successfully pull this off requires a LOT of gold, but it’s possible and is the ideal playstyle for Civ trolls (… me). These are some of the exceptions, as the bulk of the Civs have relatively balanced powers, like the ability to retain half-smileys from trading away the last of one of your luxury resources. These aren’t the biggest game changers, but they provide a little cushion for your Civ to fall back on against classic characters like Gandhi and Washington.

I’ve already made it clear you need to go out and buy Gods and Kings if you love Civ 5, but if you’re still reading this, then let me send you to the Steam store with a fairwell statement: G&K’s is the best Civ DLC yet, packing a lot of awesome Civs with the all-new religion factor, and is totally worth your money.

The Scrap Yard

Review of Civilization 5 Korea DLC

Not North. Not South. Just Korea.

Sound: Why do I even bother. It’s Civilization music! Sound: 8/10

Presentation: Not much to be said. The game looks good as usual, nothing special with Korea. Presentation: 7.5/10

Gameplay: The Korea DLC includes a scenario, which is a particularly fun one in which you team up with either China or Japan to conquer the opposing team of Civs. It’s fun, and incorporates a lot of team building strategies into it. Korea as an actual character is okay at best. He’s science based, but the problem is that every other science oriented Civilization has better bonuses/abilities than him! Babylon, China, etc. all outrank him in terms of good scientific bonuses, which sort of defeats the purpose of playing as Korea in the first place. Gameplay: 6.5/10

Multiplayer: N/A

Length: The scenario is short and sweet, ending at about just over an hour and a half. You most likely won’t get a lot of replayability out of the actual character in-game due to his somewhat weak qualities, which means the scenario is primarily where your money would be put. Length: 4/10

Overall: This DLC gets a 5.5/10. Not a great add-on, but the downloadable content is fairly cheap, so it could be worth getting it just for the bragging rights.

The Scrap Yard

Review of Civilization 5 Denmark DLC

It’s been a while since we’ve played Civ 5. Does this DLC rekindle all of the addictive fun, or will Civilization continue to get dusty on my shelf? Read on to find out!

Sound: It’s the usual well orchestrated Civilization music. ‘Nuff said. Sound: 8/10

Presentation: The usual graphics, nothing special. One small little nitpick that I have though is that this is the first DLC where the character is just a picture, and not a moving animation. Presentation: 8/10

Gameplay: The scenario this  DLC comes with is really fun, and definitely one of my most enjoyed scenarios yet. You’re at war for the entire game, and you have to conquer everyone around you. It’s fun, it’s warmongering, and it’s intense. Denmark as a Civilization is, in my opinion, a little on the weak side. He’s fun to play as and has cool abilities, he’s just not a top  tier character so he probably won’t be your first choice to play as. Gameplay: 7.5/10

Multiplayer: N/A

Length: The scenario is on the shorter side lasting only about an hour and a half, and Denmark as a playable Civ isn’t the best character out there so this DLC probably won’t last you more than five hours. Length: 6/10

Overall: Denmark gets a 7.4/10, being a nice addition to the ever expanding roster of characters and that’s worth it just for the awesome scenario.

The Scrap Yard

Review of Double Civilization and Scenario Pack: Spain and Inca DLC for Civilization 5

This’ll be a review of the Double Civilization and Scenario Pack: Spain and Inca DLC for Civilization 5.

Sound: Fitting and well composed music for both civilizations. Sound: 8.5/10

Presentation: The same as any other part of Civilization 5, with nothing unique or distinctive on the scenario maps. Presentation: 8/10

Gameplay: The two new characters themselves have fantastic abilities and bonuses that really spice up the gameplay during normal civilization matches, and the new scenario is extremely fun as well. The scenario has you explore, dominate and conquer the South American continent while looking for treasure as the Europeans (France, England and Spain) or defending your native lands as the Indians (Incan Empire, Iroquois and Aztecs). Either side is fun to play as, and you’ll have fun with it until the one hundred turn timer runs out. Gameplay: 10/10

Multiplayer: N/A

Length: The scenario last about two hours on its own, and with two new characters to play as in the normal civilization, the length of time you should have enjoying this new Double Civilization and Scenario Pack should last for quite a while. Length: 10/10

Overall: This DLC gets a 9.1/10! It’s a fantastic addition to Civilization 5, and in my opinion a lot more fun than the Polynesia DLC.