From the creators of the squirm-inducing fighting game Mortal Kombat comes “Injustice: Gods Among Us”! As gory as MK? No. As fun? Seems that way.
The premise is pretty straight-forward: Lots of DC superheroes and villains, pitted against each other in a destructable playpen. The reimagined characters were the first big plus this game had going for it. The Harley Quinn redesign was cool (even if I still prefer the Batman: AA model), and the Batman definitely feels reminiscent of TDKR.
Once these fantastic characters are in the ring, a whole ‘nother wave of DC nostalgia washes over you as you take on classic locales like the Bat Cave. These arenas have destructible terrain, so you can activate the Batmobile’s missile launchers remotely to attack your opponent, and stuff like that. It’s cool, and it definitely compliments the already superb combat system.
Want your dose of Green Arrow vs Catwoman in Injustice: Gods Among Us? Then click here!
Alright, to kick off this demo analysis I’ll admit something extremely important: I didn’t physically play it. Yes, Capcom had five different TV’s with it, but the demo was a twenty minute chunk of gameplay and the line was wrapping around walls like a king cobra, so I just opted to spectate with my camera.
So, from a spectator’s viewpoint, this is what I saw: “Gears Lost: Planet Wars 3”. And then it opted into some kind of “Call of Lost: Black Planets” stuff and all in all I wasn’t extremely impressed. It starts out as a Gears of War 3 clone, just not as impressive graphically. Then it transforms into Call of Duty where you’re inside a first-person turret thing and just whail on anything and everything. I didn’t even see a proper cover system, but maybe that’s just because I was watching a noob.
On a final note, from what I saw, Lost Planet 3 is looking like a rental-only title already. But don’t take my word for it, judge for yourself with this live LP3 gameplay!
I’m not really a super-Sony fan. I’m hoping to change that this winter gaming season with titles such as Sly Cooper and Little Big Planet, and of course, this game. Does it do Sony’s all-stars justice? Well, read on to find out.
First off, it controls in the same basic manner as Nintendo’s Super Smash Bros., physics and all. Although I understand this is Sony’s own take on the Smash Bros. series, it still felt as though a lot was taken from (as of now) it’s superior mentor. Not just the physics, but the types of levels and character types. Sly Cooper is your Diddy Kong, PaRappa the Rapper is your Mr. Game and Watch, and so on and so forth. Not that it’s bad, it’s just not oozing with originality.
The actual game was fairly exciting, although the “all-star” moves didn’t nearly have the level of UMPH to them that SSBB’s did. And the character roster looked fairly petty, with just over twenty characters, roughly (I only saw the roster for a couple of seconds so that’s an estimate).
For some live and awesome gameplay footage, click here! And be sure to look forward to more great updates on all of the latest games.
Is the Wii U Nintendo’s trump card back into the gaming world? From what I played, not really.
Now, disclaimer: I only played one game, which was the new Wario title. It’s a collection of minigames that are obviously centered around the Wii U’s unique control scheme. And the minigames were cute, don’t get me wrong. It was a blast rubbing an arrow with Wario’s nose on it, firing it with the Wii U game pad and watching it blow up fifty-some enemies on the TV screen.
After I walked away from the collection of minigames, I felt two things. The first being pain in my neck from having to look back and forth between screens so often, but the second is disoriented/empty. By that, I mean that it didn’t feel like a fufilling gameplay experience. It felt more like a fun arcade diversion that couldn’t possibly be considered a substantial gaming console for my living room TV.
That could all be because of the one particular game I played, and maybe ports such as Batman Arkham City would completely change my opinion, but that’s where I stand as of now.
Stay tuned for more demo reviews from my trip at NYCC 2012!
I really liked the original, so I went into this demo with high hopes. I didn’t walk away disappointed.
The gameplay for the cars feels a little looser and less hefty, but I was playing on a PS3 so it might’ve just been the controller throwing me off. As far as the boat-racing mode goes, the water physics are fantastic. There’s just enough control that you can maneuver with skill, but enough resistance that it feels like you’re actually on a boat. I didn’t get to try the demo with the jet-mode, but the person next to me did and it looked pretty solid as well.
My only gripe with the courses would have to be that they just felt sort of linear, and less involved than the previous game. Of course, I’ve only played and seen two full tracks, so hopefully the other tracks included in the game have a better sense of grandeur.
Click here for my live footage of the game from NYCC 2012’s show floor!