The Scrap Yard

Gaming Culture is Horrible (Street Fighter V Announcement Response)

So, Street Fighter V was announced yesterday. More importantly, it was announced as a PS4 and PC exclusive, which pretty much means only Xbox players are getting shafted here.

For full disclosure, I am not a major fan of Street Fighter (same thing with Tomb Raider when Microsoft pulled this earlier this year), and since I game primarily on PC I am in a perfect position to get this game myself when it comes out. So don’t think what’s coming next is rabid fanboy-ism.

Here’s the short version: the gaming community has grown so toxic and cancerous that I hope the industry crashes, an example of said toxicity being the responses over SFV’s exclusivity earlier today. We live in a world where if Microsoft spends a little money to keep Rise of the Tomb Raider exclusive (although they have NOT clarified on whether it’s permanent or timed-exclusive, so unless Phil Spencer lives in your house, anything you say is speculation) and both Crystal Dynamics and Microsoft themselves get shit upon from every God-damn angle possible, but when Sony does the EXACT same thing with Street Fighter V, everyone is clapping and cheering like it’s the second coming of Christ.

Now, here’s the thing, Nintendo has done this as well, with Bayonetta. HOWEVER, when they did it it was because they were funding the entire thing from start to finish. Capcom has yet to announce whether or not it’s exclusive because Sony paid the big bucks to produce it. This wouldn’t be too surprising considering Capcom is on death’s fiscal door right now, and if that is indeed the case then I say good job Sony just as I congratulated Nintendo for keeping Bayonetta alive.

But again, right now all we have to go on is that Sony paid off Capcom just as Microsoft paid off Square Enix, and that is why I cannot fathom the sheer hypocrisy of the Sony fanboy camp. Just a few months ago they were railing Microsoft for doing this, but now that their beloved Sony is doing this it’s an act of piety? Give me a fucking break.

The Scrap Yard

Microsoft’s Rise of the Tomb Raider Exclusive Move is Genius

All of the Lara Croft game case-thumpers went NUTS yesterday when they saw that the proper sequel to 2013’s Tomb Raider was going to be exclusive to Xbox One — at least for quite a few months. There was a whole new level of rage on the internet, one I’ve never seen before. All the little Sony fans and PC players quickly rallied to their best friend to try and change gigantic corporate entities’ minds via some silly digitally signed documents, even. Needless to say, Crystal Dynamics caused quite the stir of controversy.rise-of-the-tomb-raider-splash-left

This means a few things, which I will dissect here. For one, it means Microsoft is stepping up their game (pun completely intended), and really making Xbox One a must-own on top of other great exclusives like Sunset Overdrive, Quantum Break and the well-received Forza and Halo series. Rise of the Tomb Raider just seals the deal.

On the other hand, this is a HIDEOUS move for Crystal Dynamics and Square Enix. They’ve just effectively alienated a large percentage of their fanbase, and when they go back to being multiplatform….. well, let’s just say that it might be more economically feasible for them to just keep Tomb Raider as an Xbox One exclusive in the future (this might just be what ends up happening because of how hurt the Playstation and PC players feel).

Lastly, it means that you, the average gamer, will either kneel to their demands and fork over hundreds of dollars for a console just to play the sequel to How I Met Katniss’ Mother, or you miss out on the game and fume angrily on the internet with stupid petitions that will be promptly ignored until the limited exclusivity timer is up OR until the day you die if Microsoft actually intends to keep it eternally exclusive.

Since I didn’t really care for 2013’s Tomb Raider, I don’t get the fuss. Buuuuut, I will say, you can’t honestly blame Microsoft. They just fronted the boku bucks with an offer attached — Crystal Dynamics and Square Enix were the ones that accepted the offer and embraced it.